ARTICEL • JAN 31, 2023

Directing the UX & UI Design Strategy

In this article, I would like to share my end-to-end design process as the design lead in working on the project for our clients at Flolab Studio.

The Understanding Phase

Working in an agency means we need to be ready to handle a lot of projects at the same time. It also means that, as a design lead, I have to understand each client’s needs, one by one, deeply.

Every project is unique and has different characteristics. As a design team, we must adapt to it and deliver a high-quality design that meets the client’s expectations.

In general, these are what I need to understand before kicking off a project:

To achieve this, here are some of the key activities I usually do:

Crafting The Strategies

Again, every project/client’s needs are unique, as well as the strategies we do to handle them. In the strategy phase, these are the three main points to consider:

The Design Approaches

Theoretically, the ideal design approach uses design thinking or design sprint methods. However, practically, it is not always textbook. The design approaches depend on the client’s needs and the contract between the client and the company.

Some projects can run ideally, starting with user research to build empathy, understanding goals and pain points, and coming up with the design solution. However, for some projects that are not done in an ideal condition, we can conduct desk research as an alternative to user research. Even some projects do not use research at all: we directly jump to the UX & UI design according to what the clients need.

The key is in the Understanding Phase. Once it is well done, as a design lead, I will be able to propose the best approach our team can apply to the project.

The Timelines

After understanding and defining the design approach to use, creating the timeline is the next step. To do this, I communicate with the client about the timeline to ensure we are on the same page. The tools used for the timeline can vary depending on the client’s preferences, which mostly is Google Sheets. It sounds old-school indeed, however, back to basics can help the client understand it faster and that is what we both need.

The ToDos and Assignment

The working process of the project must run as planned on the timeline. Therefore, I set up the to-dos and assign them to my team members based on our team’s design culture. Day by day, I monitor the progress, identify the blockers, give feedback to improve the design, and get involved in the work if necessary.

The Client Alignment

We present and discuss all the work strategies with the client before the start of the project. This is beneficial for the us because it:

The transparent work strategies and steps are very crucial to be communicated with the client before we start the project. Clear communication has become one of the many factors that satisfy our clients in working with us.

Lead the Research Process

In this section, I will share how I lead the research process in general.

Compose The Research Plan

The research plan is created based on the project’s needs, and it should cover the points below:

Preparing the Research

We prepare the research depending on the method we have defined in the research plan.

Recruiting the Research Participant

There are two ways of recruiting research participants:

Supervising the Research

Once everything is ready, it is time to conduct the research. Before performing the research (especially for Usability Testing/UT), I usually do a pilot testing or rehearsal to check if our scenario is already on the right track and to identify any technical errors. In this session, I give examples of how to conduct the research and explain the do’s and don’ts to our juniors.

When the research is performed, I check it regularly and give feedback when necessary to improve its quality.

Reviewing the Results

The most challenging part of the research process begins here. In this step, we will have got a lot of data from our participants. Now, we need to review and conclude them to generate valuable insights. We usually use Affinity Mapping to synthesize the insights. My role here is to lead the affinity mapping with the team and ensure that the results we obtained are relevant with the research objectives we have previously decided.

Usually, the research results would be in three different formats.

Managing All Deliverables and Present Them to the Clients

All research deliverables, such as:

need to be managed well so that both design teams and clients can access them easily.

One of the ways to summarize all of the deliverables is to create a presentation deck. Then, this presentation deck is presented by the design lead.

Leading the UX Design Process

In this section, I will share how I lead the UX Design process using the insights gained from the research stage.

Benchmarking / Competitive Study

Even after gaining useful insights from the previous research, I believe that benchmarking/competitive study is necessary. The result of this further study will strengthen the insights from the previous research and give inspirations to create design explorations. The competitive study covers these points:

Information Architecture (IA)

Information architecture is the way the content is organized and presented to the user in a digital product. Good information architecture can make the user experience (UX) of the product seamless and user-friendly, which can increase the user’s satisfaction with the product.

As a design lead, I’m aware of how vital Information Architecture is in creating a product. We need to build it based on the insights we have collected through the research and competitive study so that the product aligns with the user’s preferences. This IA includes the product’s content, navigation, and features.

These techniques are useful to ensure that our Information Architecture has good quality.:

Wireframes and Flows

Based on the IA, the wireframes are created. Wireframes visualize a user path or flow, page layouts, information hierarchy, as well as its interactions. Depending on their purpose, wireframes can vary in fidelity — from quick sketches to detailed representations of the final design.

Our wireframes are usually completed with their user flow, and they are presented to the client side-by-side with the information architecture we have already created. This visualization is important in order to get the clients to fully envision their product’s user experience.

Leading the UI Design Process

This is it. This is the step where the dreams come true. All the crafted strategies, research data, and UX concepts are tinkered into a visual design that delights its users.

Understanding the Client’s Preferences

Working on the UI design without understanding what the client wants is like driving in a jungle without any directions ‒ we could be running in circles and not getting to the destination. It’s the same in UI design; without a good understanding of the client’s preferences, it would be challenging to satisfy them and we would be looped on unlimited revisions.

Therefore, we developed the UI mood board to solve this problem. The UI mood board is a collection of style preferences and deep analyses of them. With this board, we try to understand the client’s preferences. It can help us to:

As the lead, I present and brainstorm this board with the client. By agreeing on the UI mood board, we create the direction of the design and will not be lost in the jungle anymore.

UI Exploration

Once we get a clear direction, it’s time for UI designers to work on UI explorations. UI exploration is the several different prototypes of UI designs that we offer to the clients based on the same information structure. They are usually presented in the landing page designs as starters. Here is an example of one of our UI explorations showing different UI styles with the same information structure.

This design exploration is the result of our designers’ interpretation of the UI mood board. As the lead, I continuously give feedback to the designers to ensure the design’s quality and alignment of the client’s preferences.

After several UI explorations are created, I normally take the best two design prototypes to be presented to the clients and hear their thoughts and feedback. Sometimes the client will choose one of the designs, but, other times, they want the designs combined.

After the final design exploration is approved, we create the design system and continue designing other pages.

UI Mockups, UI Flow, and Prototype

All of the UI Mockups we create are based on the design library compiled from UI explorations.

As a lead, I have the responsibility to:

Design System

The design system is a set of design documentation that includes at least three basic things:

Usually, we use Zeroheight as the primary tool to develop this design system. A design system is very useful for:

Conclusion

So, to sum up, these are the important takeaways of how I lead the UI/UX design team in working on a project:

In addition, our team is also open to new approaches or methods to handle projects. I encourage my team to keep learning something new even when we already have a mature design process. As the saying goes, ‘there is always room for improvement’.

To close this article, I would like to mention some successful UX & UI projects I have contributed to.

As a design lead:

As a designer:

This article is written to explain how my team designs the projects in general, and how I lead the team in particular. If you are interested in learning more details, please feel free to reach out by hitting this link. I am more than happy to help!

Thank you!

Interested in partnering with me? Reach out at mrizqihanafi@gmail.com

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